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Battle In The Stars

Battle In The Stars is a simulation of artificial intelligence path following, leader following, and flocking all set within the theme of a battle deep in space. Using C# and the Unity Engine, I worked with forces, weights, and speeds to maintain realistic physics scenarios. There are three levels of actions being performed in the simulation: the leader's path following to different waypoints placed in the world, the flockers' paths following to the leader's position in the world, and the flockers' consistent separation from each other to avoid a collision. See if you can find the easter egg in a corner of the planet's surface!

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